docs: open as unofficial noncommercial fan project

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**/HytaleServer.jar **/HytaleServer.jar
**/Assets.zip **/Assets.zip
*.jar *.jar
!gradle/wrapper/gradle-wrapper.jar
# Secrets and local MCP configuration # Secrets and local MCP configuration
.env .env
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*.token *.token
*.secret *.secret
secrets/ secrets/
release-review.json
devtools/blockbench-mcp/.local/ devtools/blockbench-mcp/.local/
# IDE and operating-system files # IDE and operating-system files
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reports/ reports/
tmp/ tmp/
out/ out/
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Mozilla Public License Version 2.0
==================================
1. Definitions
--------------
1.1. "Contributor"
means each individual or legal entity that creates, contributes to
the creation of, or owns Covered Software.
1.2. "Contributor Version"
means the combination of the Contributions of others (if any) used
by a Contributor and that particular Contributor's Contribution.
1.3. "Contribution"
means Covered Software of a particular Contributor.
1.4. "Covered Software"
means Source Code Form to which the initial Contributor has attached
the notice in Exhibit A, the Executable Form of such Source Code
Form, and Modifications of such Source Code Form, in each case
including portions thereof.
1.5. "Incompatible With Secondary Licenses"
means
(a) that the initial Contributor has attached the notice described
in Exhibit B to the Covered Software; or
(b) that the Covered Software was made available under the terms of
version 1.1 or earlier of the License, but not also under the
terms of a Secondary License.
1.6. "Executable Form"
means any form of the work other than Source Code Form.
1.7. "Larger Work"
means a work that combines Covered Software with other material, in
a separate file or files, that is not Covered Software.
1.8. "License"
means this document.
1.9. "Licensable"
means having the right to grant, to the maximum extent possible,
whether at the time of the initial grant or subsequently, any and
all of the rights conveyed by this License.
1.10. "Modifications"
means any of the following:
(a) any file in Source Code Form that results from an addition to,
deletion from, or modification of the contents of Covered
Software; or
(b) any new file in Source Code Form that contains any Covered
Software.
1.11. "Patent Claims" of a Contributor
means any patent claim(s), including without limitation, method,
process, and apparatus claims, in any patent Licensable by such
Contributor that would be infringed, but for the grant of the
License, by the making, using, selling, offering for sale, having
made, import, or transfer of either its Contributions or its
Contributor Version.
1.12. "Secondary License"
means either the GNU General Public License, Version 2.0, the GNU
Lesser General Public License, Version 2.1, the GNU Affero General
Public License, Version 3.0, or any later versions of those
licenses.
1.13. "Source Code Form"
means the form of the work preferred for making modifications.
1.14. "You" (or "Your")
means an individual or a legal entity exercising rights under this
License. For legal entities, "You" includes any entity that
controls, is controlled by, or is under common control with You. For
purposes of this definition, "control" means (a) the power, direct
or indirect, to cause the direction or management of such entity,
whether by contract or otherwise, or (b) ownership of more than
fifty percent (50%) of the outstanding shares or beneficial
ownership of such entity.
2. License Grants and Conditions
--------------------------------
2.1. Grants
Each Contributor hereby grants You a world-wide, royalty-free,
non-exclusive license:
(a) under intellectual property rights (other than patent or trademark)
Licensable by such Contributor to use, reproduce, make available,
modify, display, perform, distribute, and otherwise exploit its
Contributions, either on an unmodified basis, with Modifications, or
as part of a Larger Work; and
(b) under Patent Claims of such Contributor to make, use, sell, offer
for sale, have made, import, and otherwise transfer either its
Contributions or its Contributor Version.
2.2. Effective Date
The licenses granted in Section 2.1 with respect to any Contribution
become effective for each Contribution on the date the Contributor first
distributes such Contribution.
2.3. Limitations on Grant Scope
The licenses granted in this Section 2 are the only rights granted under
this License. No additional rights or licenses will be implied from the
distribution or licensing of Covered Software under this License.
Notwithstanding Section 2.1(b) above, no patent license is granted by a
Contributor:
(a) for any code that a Contributor has removed from Covered Software;
or
(b) for infringements caused by: (i) Your and any other third party's
modifications of Covered Software, or (ii) the combination of its
Contributions with other software (except as part of its Contributor
Version); or
(c) under Patent Claims infringed by Covered Software in the absence of
its Contributions.
This License does not grant any rights in the trademarks, service marks,
or logos of any Contributor (except as may be necessary to comply with
the notice requirements in Section 3.4).
2.4. Subsequent Licenses
No Contributor makes additional grants as a result of Your choice to
distribute the Covered Software under a subsequent version of this
License (see Section 10.2) or under the terms of a Secondary License (if
permitted under the terms of Section 3.3).
2.5. Representation
Each Contributor represents that the Contributor believes its
Contributions are its original creation(s) or it has sufficient rights
to grant the rights to its Contributions conveyed by this License.
2.6. Fair Use
This License is not intended to limit any rights You have under
applicable copyright doctrines of fair use, fair dealing, or other
equivalents.
2.7. Conditions
Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted
in Section 2.1.
3. Responsibilities
-------------------
3.1. Distribution of Source Form
All distribution of Covered Software in Source Code Form, including any
Modifications that You create or to which You contribute, must be under
the terms of this License. You must inform recipients that the Source
Code Form of the Covered Software is governed by the terms of this
License, and how they can obtain a copy of this License. You may not
attempt to alter or restrict the recipients' rights in the Source Code
Form.
3.2. Distribution of Executable Form
If You distribute Covered Software in Executable Form then:
(a) such Covered Software must also be made available in Source Code
Form, as described in Section 3.1, and You must inform recipients of
the Executable Form how they can obtain a copy of such Source Code
Form by reasonable means in a timely manner, at a charge no more
than the cost of distribution to the recipient; and
(b) You may distribute such Executable Form under the terms of this
License, or sublicense it under different terms, provided that the
license for the Executable Form does not attempt to limit or alter
the recipients' rights in the Source Code Form under this License.
3.3. Distribution of a Larger Work
You may create and distribute a Larger Work under terms of Your choice,
provided that You also comply with the requirements of this License for
the Covered Software. If the Larger Work is a combination of Covered
Software with a work governed by one or more Secondary Licenses, and the
Covered Software is not Incompatible With Secondary Licenses, this
License permits You to additionally distribute such Covered Software
under the terms of such Secondary License(s), so that the recipient of
the Larger Work may, at their option, further distribute the Covered
Software under the terms of either this License or such Secondary
License(s).
3.4. Notices
You may not remove or alter the substance of any license notices
(including copyright notices, patent notices, disclaimers of warranty,
or limitations of liability) contained within the Source Code Form of
the Covered Software, except that You may alter any license notices to
the extent required to remedy known factual inaccuracies.
3.5. Application of Additional Terms
You may choose to offer, and to charge a fee for, warranty, support,
indemnity or liability obligations to one or more recipients of Covered
Software. However, You may do so only on Your own behalf, and not on
behalf of any Contributor. You must make it absolutely clear that any
such warranty, support, indemnity, or liability obligation is offered by
You alone, and You hereby agree to indemnify every Contributor for any
liability incurred by such Contributor as a result of warranty, support,
indemnity or liability terms You offer. You may include additional
disclaimers of warranty and limitations of liability specific to any
jurisdiction.
4. Inability to Comply Due to Statute or Regulation
---------------------------------------------------
If it is impossible for You to comply with any of the terms of this
License with respect to some or all of the Covered Software due to
statute, judicial order, or regulation then You must: (a) comply with
the terms of this License to the maximum extent possible; and (b)
describe the limitations and the code they affect. Such description must
be placed in a text file included with all distributions of the Covered
Software under this License. Except to the extent prohibited by statute
or regulation, such description must be sufficiently detailed for a
recipient of ordinary skill to be able to understand it.
5. Termination
--------------
5.1. The rights granted under this License will terminate automatically
if You fail to comply with any of its terms. However, if You become
compliant, then the rights granted under this License from a particular
Contributor are reinstated (a) provisionally, unless and until such
Contributor explicitly and finally terminates Your grants, and (b) on an
ongoing basis, if such Contributor fails to notify You of the
non-compliance by some reasonable means prior to 60 days after You have
come back into compliance. Moreover, Your grants from a particular
Contributor are reinstated on an ongoing basis if such Contributor
notifies You of the non-compliance by some reasonable means, this is the
first time You have received notice of non-compliance with this License
from such Contributor, and You become compliant prior to 30 days after
Your receipt of the notice.
5.2. If You initiate litigation against any entity by asserting a patent
infringement claim (excluding declaratory judgment actions,
counter-claims, and cross-claims) alleging that a Contributor Version
directly or indirectly infringes any patent, then the rights granted to
You by any and all Contributors for the Covered Software under Section
2.1 of this License shall terminate.
5.3. In the event of termination under Sections 5.1 or 5.2 above, all
end user license agreements (excluding distributors and resellers) which
have been validly granted by You or Your distributors under this License
prior to termination shall survive termination.
************************************************************************
* *
* 6. Disclaimer of Warranty *
* ------------------------- *
* *
* Covered Software is provided under this License on an "as is" *
* basis, without warranty of any kind, either expressed, implied, or *
* statutory, including, without limitation, warranties that the *
* Covered Software is free of defects, merchantable, fit for a *
* particular purpose or non-infringing. The entire risk as to the *
* quality and performance of the Covered Software is with You. *
* Should any Covered Software prove defective in any respect, You *
* (not any Contributor) assume the cost of any necessary servicing, *
* repair, or correction. This disclaimer of warranty constitutes an *
* essential part of this License. No use of any Covered Software is *
* authorized under this License except under this disclaimer. *
* *
************************************************************************
************************************************************************
* *
* 7. Limitation of Liability *
* -------------------------- *
* *
* Under no circumstances and under no legal theory, whether tort *
* (including negligence), contract, or otherwise, shall any *
* Contributor, or anyone who distributes Covered Software as *
* permitted above, be liable to You for any direct, indirect, *
* special, incidental, or consequential damages of any character *
* including, without limitation, damages for lost profits, loss of *
* goodwill, work stoppage, computer failure or malfunction, or any *
* and all other commercial damages or losses, even if such party *
* shall have been informed of the possibility of such damages. This *
* limitation of liability shall not apply to liability for death or *
* personal injury resulting from such party's negligence to the *
* extent applicable law prohibits such limitation. Some *
* jurisdictions do not allow the exclusion or limitation of *
* incidental or consequential damages, so this exclusion and *
* limitation may not apply to You. *
* *
************************************************************************
8. Litigation
-------------
Any litigation relating to this License may be brought only in the
courts of a jurisdiction where the defendant maintains its principal
place of business and such litigation shall be governed by laws of that
jurisdiction, without reference to its conflict-of-law provisions.
Nothing in this Section shall prevent a party's ability to bring
cross-claims or counter-claims.
9. Miscellaneous
----------------
This License represents the complete agreement concerning the subject
matter hereof. If any provision of this License is held to be
unenforceable, such provision shall be reformed only to the extent
necessary to make it enforceable. Any law or regulation which provides
that the language of a contract shall be construed against the drafter
shall not be used to construe this License against a Contributor.
10. Versions of the License
---------------------------
10.1. New Versions
Mozilla Foundation is the license steward. Except as provided in Section
10.3, no one other than the license steward has the right to modify or
publish new versions of this License. Each version will be given a
distinguishing version number.
10.2. Effect of New Versions
You may distribute the Covered Software under the terms of the version
of the License under which You originally received the Covered Software,
or under the terms of any subsequent version published by the license
steward.
10.3. Modified Versions
If you create software not governed by this License, and you want to
create a new license for such software, you may create and use a
modified version of this License if you rename the license and remove
any references to the name of the license steward (except to note that
such modified license differs from this License).
10.4. Distributing Source Code Form that is Incompatible With Secondary
Licenses
If You choose to distribute Source Code Form that is Incompatible With
Secondary Licenses under the terms of this version of the License, the
notice described in Exhibit B of this License must be attached.
Exhibit A - Source Code Form License Notice
-------------------------------------------
This Source Code Form is subject to the terms of the Mozilla Public
License, v. 2.0. If a copy of the MPL was not distributed with this
file, You can obtain one at http://mozilla.org/MPL/2.0/.
If it is not possible or desirable to put the notice in a particular
file, then You may include the notice in a location (such as a LICENSE
file in a relevant directory) where a recipient would be likely to look
for such a notice.
You may add additional accurate notices of copyright ownership.
Exhibit B - "Incompatible With Secondary Licenses" Notice
---------------------------------------------------------
This Source Code Form is "Incompatible With Secondary Licenses", as
defined by the Mozilla Public License, v. 2.0.
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# ProjectCapture
> **Unofficial, open-source and non-commercial Pokémon fan project for Hytale.**
ProjectCapture is an independently developed, server-authoritative Pokémon creature mod and embedded asset pack for Hytale. It aims for the same kind of open fan-project model as Cobblemon while using entirely new ProjectCapture code and newly produced assets.
ProjectCapture is not affiliated with, endorsed by, sponsored by or approved by Nintendo, The Pokémon Company, Game Freak, Creatures Inc., Hypixel Studios or Hytale. Pokémon names, characters and related marks belong to their respective owners. The MPL-2.0 license covers only original ProjectCapture source code; it grants no rights to third-party properties.
## Current goals
- deterministic, testable capture, battle, progression, breeding and trading engine;
- Hytale 0.5.9 adapter isolated from domain logic;
- twelve-form playable Pokémon slice;
- reproducible Blockbench/Hytale asset workflow controlled through a hardened local MCP bridge;
- explicit non-commercial, attribution and release-review safeguards.
## Local development
Requirements are Java 25 and the checked-in Gradle wrapper. The build downloads the public Hytale server API from the official Hytale Maven repository but never commits proprietary server or game assets.
```shell
./gradlew check
./gradlew fanBuild
```
Public releases require a documented policy/rights review; the repository never bundles Hytale server JARs, `Assets.zip`, extracted base assets or secrets. See the [fan-project policy](docs/UNOFFICIAL_FAN_PROJECT_POLICY.md), [third-party notice](THIRD_PARTY_NOTICE.md) and [implementation plan](docs/IMPLEMENTATION_PLAN.md).
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# Third-party notice
ProjectCapture is an unofficial, independently developed, non-commercial Pokémon fan project for Hytale.
Pokémon, Pokémon character names, character designs and related trademarks and copyrights are properties of Nintendo, The Pokémon Company, Game Freak and/or Creatures Inc. Hytale and related names and assets are properties of Hypixel Studios and their respective owners. ProjectCapture is not affiliated with, endorsed by, sponsored by or approved by any of those parties.
The ProjectCapture source-code license applies only to original ProjectCapture code. It does not license or transfer any third-party intellectual property. ProjectCapture does not distribute Hytale server binaries, `Assets.zip`, extracted Hytale base assets, original Pokémon game assets, recordings, music or files copied from Cobblemon or another mod.
Third-party development tools and dependencies retain their own licenses. The isolated Blockbench MCP development fork is GPL-3.0-only and is not linked into the distributed Hytale plugin.
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## Ziel ## Ziel
ProjectCapture ist eine private, nicht kommerzielle Hytale-Creature-Catching-Fanmod. Das Projekt wird als neues lokales Repository unter `~/HytaleMods/ProjectCapture` entwickelt und berührt weder bestehende Projekte noch Hytales Launcher-, Spiel- oder Live-Weltdaten. ProjectCapture ist eine öffentlich vorbereitete, quelloffene und nicht kommerzielle Pokémon-Fanmod für Hytale. Das Projekt wird als eigenständiges Repository unter `~/HytaleMods/ProjectCapture` entwickelt und berührt weder bestehende Projekte noch Hytales Launcher-, Spiel- oder Live-Weltdaten. Es ist ein inoffizielles Fanprojekt und wird von keinem der jeweiligen Rechteinhaber unterstützt oder bestätigt.
Die technische Basis ist Hytale Stable 0.5.9, Java 25 und Gradle 9.6.1. Das Java-Plugin ist serverautoritativ und liefert ein eingebettetes Asset-Pack aus. Die erste spielbare Content-Scheibe enthält Bulbasaur, Ivysaur, Venusaur, Charmander, Charmeleon, Charizard, Squirtle, Wartortle, Blastoise, Pikachu, Raichu und Ditto. Ein späterer privater Ausbau umfasst #001–#150; Mew ist nicht Teil dieses Ziels. Die technische Basis ist Hytale Stable 0.5.9, Java 25 und Gradle 9.6.1. Das Java-Plugin ist serverautoritativ und liefert ein eingebettetes Asset-Pack aus. Die erste spielbare Content-Scheibe enthält Bulbasaur, Ivysaur, Venusaur, Charmander, Charmeleon, Charizard, Squirtle, Wartortle, Blastoise, Pikachu, Raichu und Ditto. Ein späterer Ausbau umfasst #001–#150; Mew ist nicht Teil dieses Ziels.
## Architektur ## Architektur
- `engine`: Hytale-unabhängige Fang-, Kampf-, Level-, Evolutions-, Zucht-, Genetik-, Handels- und Duelllogik. - `engine`: Hytale-unabhängige Fang-, Kampf-, Level-, Evolutions-, Zucht-, Genetik-, Handels- und Duelllogik.
- `hytale-adapter`: Plugin-Lifecycle, Events, ECS, NPCs, Persistenz, UI, Kamera und Weltintegration. - `hytale-adapter`: Plugin-Lifecycle, Events, ECS, NPCs, Persistenz, UI, Kamera und Weltintegration.
- `content-private`: private Spezies-, Attacken-, Spawn-, Rezept- und Asset-Daten. - `content-private`: vorläufiger Modulname für Spezies-, Attacken-, Spawn-, Rezept- und Asset-Daten; nach dem Foundation-Gate wird er zu `content-pokemon` migriert.
- `content-tools`: Schema-, Content-, Asset- und Veröffentlichungsvalidatoren. - `content-tools`: Schema-, Content-, Asset- und Veröffentlichungsvalidatoren.
Die offizielle Abhängigkeit `com.hypixel.hytale:Server:0.5.9` wird exakt gepinnt. Server-JARs, `Assets.zip`, extrahierte Hytale-Basisassets und Geheimnisse werden nie eingecheckt. Hytale-API-Aufrufe bleiben im Adapter, damit spätere API-Versionen austauschbar sind. Die offizielle Abhängigkeit `com.hypixel.hytale:Server:0.5.9` wird exakt gepinnt. Server-JARs, `Assets.zip`, extrahierte Hytale-Basisassets und Geheimnisse werden nie eingecheckt. Hytale-API-Aufrufe bleiben im Adapter, damit spätere API-Versionen austauschbar sind.
@@ -43,13 +43,13 @@ Der Fork ergänzt sichere Werkzeuge für Hytale-Projekterstellung, Quads, Attach
4. **Vertical-Slice-Gate:** Spawn, Fang, Begleiter, Level, Kampf, Evolution und Wiederherstellung funktionieren für eine Kreatur. 4. **Vertical-Slice-Gate:** Spawn, Fang, Begleiter, Level, Kampf, Evolution und Wiederherstellung funktionieren für eine Kreatur.
5. **System-Gate:** Zucht, Gene, Hybriden, Handel und PvP bestehen Abbruch-, Konkurrenz- und Neustarttests. 5. **System-Gate:** Zucht, Gene, Hybriden, Handel und PvP bestehen Abbruch-, Konkurrenz- und Neustarttests.
6. **Content-Gate:** Alle zwölf Spezies bestehen Schema-, Asset-, Spawn-, Animations- und In-game-Tests. 6. **Content-Gate:** Alle zwölf Spezies bestehen Schema-, Asset-, Spawn-, Animations- und In-game-Tests.
7. **Ausbau-Gate:** Erst danach erfolgt der private Ausbau auf #001–#150. 7. **Ausbau-Gate:** Erst danach erfolgt der Ausbau auf #001–#150.
8. **Publication-Gate:** Eine Veröffentlichung ist technisch blockiert, bis sämtliche Dritt-IP vollständig entfernt und durch eigene Inhalte ersetzt wurde. 8. **Release-Gate:** Vor jedem öffentlichen Paket werden Hytale-Richtlinien, Dritt-IP-Hinweise, enthaltene Dateien, Lizenzen und nichtkommerzieller Status erneut manuell und technisch geprüft.
## Verbindliche Grenzen ## Verbindliche Grenzen
- Privat, nicht kommerziell und ohne Git-Remote. - Öffentliches, quelloffenes und nicht kommerzielles, inoffizielles Fanprojekt.
- Keine Dekompilierung und keine Übernahme fremder Mod-, Hytale- oder Pokémon-Assets. - Keine Dekompilierung und keine Übernahme fremder Mod-, Hytale- oder Pokémon-Assets.
- Keine Veröffentlichung, Releases oder Distributionspakete mit Pokémon-IP. - Die Existenz anderer Fanprojekte ist keine Rechtefreigabe; jeder Release benötigt einen eigenen Richtlinien- und Rechtecheck.
- Keine Monetarisierung und keine Behauptung einer Zugehörigkeit zu Pokémon, Nintendo, TPC, Game Freak, Creatures, Hypixel Studios oder Hytale.
- Laufzeittests erfordern eine getrennte lokale Hytale-0.5.9-Entwicklungsumgebung und überschreiben keine Live-Daten. - Laufzeittests erfordern eine getrennte lokale Hytale-0.5.9-Entwicklungsumgebung und überschreiben keine Live-Daten.
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# Private Fanmod Policy
## Status
ProjectCapture ist ausschließlich ein **privates, nicht kommerzielles Entwicklungsprojekt**. Das Repository besitzt absichtlich keinen Remote und darf in seinem privaten Content-Zustand weder veröffentlicht, verteilt, monetarisiert noch als Download bereitgestellt werden.
## Gesperrte Veröffentlichungen
Builds für lokale Entwicklung und lokale Hytale-Tests sind erlaubt. Folgende Aktionen bleiben gesperrt, solange `content-private` oder daraus abgeleitete Artefakte enthalten sind:
- Veröffentlichung eines Git-Repositorys oder Quellarchivs;
- Upload eines Plugin-JARs, Asset-Packs oder Mod-Browser-Pakets;
- öffentliche Releases, Testdownloads oder Serververteilung;
- Monetarisierung, Spendengegenleistungen, Verkäufe oder Paid Random Items;
- Verwendung als offiziell wirkendes Hytale- oder Pokémon-Produkt.
## Publication-Gate
Eine spätere Veröffentlichung ist ein eigenständiges Projektgate. Sie ist nur zulässig, wenn eine vollständige IP-Ablösung dokumentiert und technisch validiert wurde. Zu ersetzen sind mindestens:
- alle Pokémon- und Nintendo/TPC-bezogenen Namen und Begriffe;
- Silhouetten, Designs, Modelle, Texturen und Animationen;
- Sounds, Rufe, Musik und Audio-Motive;
- Attackennamen, Effekte, Beschreibungen und Balancing-Daten;
- Logos, Symbole, UI-Anleihen, Fanggeräte und Markenauftritt;
- Pokédex-/Speziesdaten, Werte, Evolutionsketten und sonstige abgeleitete Daten.
Das Gate erfordert anschließend ausschließlich eigene Kreaturen, eigene Lore, eigene Mechanikbezeichnungen und eigene oder ordnungsgemäß lizenzierte Assets. Der Validator in `content-tools` muss ohne Ausnahmen bestehen, bevor eine Publish- oder Release-Aufgabe aktiviert werden darf.
## Technische Durchsetzung
- Es wird kein Git-Remote konfiguriert.
- Release- und Publish-Aufgaben sind standardmäßig deaktiviert.
- Private Inhalte tragen maschinenlesbare `privateFanContent`-Markierungen.
- Paketierung für Distribution verlangt eine explizite, geprüfte `publication-cleared`-Manifestdatei.
- Die Freigabedatei wird erst nach einer separaten rechtlichen und inhaltlichen Prüfung erstellt; sie ist nicht Teil des privaten MVP.
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# Unofficial Fan Project Policy
## Status
ProjectCapture is an **unofficial, open-source and non-commercial Pokémon fan project for Hytale**. It is independently developed and is not endorsed by Nintendo, The Pokémon Company, Game Freak, Creatures Inc., Hypixel Studios or Hytale.
The source repository may be public. Source code authored for ProjectCapture is offered under MPL-2.0. This license does not grant any rights to Pokémon, Hytale or other third-party names, characters, designs, game files, trademarks or copyrights.
## Content rules
- ProjectCapture code, content definitions and production files must be authored for this project.
- Cobblemon or other mods may be studied at the product level, but their code, models, textures, animations, sounds and data are not copied.
- Hytale server JARs, `Assets.zip`, extracted base assets and launcher/live-world data are never committed or distributed.
- No reverse engineering or decompilation is part of the workflow; only official public APIs, Maven artifacts and documentation are used.
- Pokémon music, recordings and ripped game assets are not included. New models, textures, animations, UI and placeholder audio are produced for ProjectCapture.
- The project remains non-commercial. No sales, paid access, loot boxes or paid random capture mechanics are allowed.
## Release gate
Before any tagged build or public binary is uploaded, a maintainer must complete `release-review.json` from the checked-in example and confirm:
1. the current Hytale EULA, community guidelines and mod-distribution rules were reviewed;
2. third-party ownership and non-affiliation notices are present;
3. no Hytale game files, secrets, copied mod files or ripped Pokémon assets are packaged;
4. the build remains non-commercial and is clearly described as unofficial;
5. schema, engine, asset and in-game smoke checks pass.
This gate is a project safeguard, not a legal determination or a promise that a platform owner will accept a release.
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{
"schemaVersion": 1,
"project": "ProjectCapture",
"unofficial": true,
"openSource": true,
"nonCommercial": true,
"containsPokemonFanContent": true,
"bundlesHytaleGameFiles": false,
"affiliatedWithRightsHolders": false,
"releaseReviewRequired": true
}
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{
"schemaVersion": 1,
"releaseVersion": "0.1.0-dev",
"reviewedAt": "YYYY-MM-DD",
"reviewer": "",
"hytaleRulesReviewed": false,
"thirdPartyNoticePresent": true,
"noHytaleGameFiles": true,
"noCopiedOrRippedAssets": true,
"nonCommercial": true,
"testsPassed": false,
"approved": false
}