fix: boot ProjectCapture on Hytale 0.5.9

This commit is contained in:
2026-08-15 09:15:34 +02:00
parent c418e2f36c
commit d315308c2f
8 changed files with 112 additions and 2 deletions
+14
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#!/usr/bin/env bash
set -euo pipefail
project_root="$(CDPATH= cd -- "$(dirname -- "${BASH_SOURCE[0]}")/.." && pwd -P)"
runtime_root="${PROJECT_CAPTURE_DEV_SERVER:-$(CDPATH= cd -- "${project_root}/.." && pwd -P)/ProjectCapture-devserver}"
mods_directory="${runtime_root}/mods"
[[ -d "${mods_directory}" && ! -L "${mods_directory}" ]] || {
printf 'Isolierte Runtime fehlt; zuerst setup-isolated-dev-server.sh ausführen.\n' >&2
exit 1
}
"${project_root}/gradlew" -p "${project_root}" :hytale-adapter:installToDevMods \
-PprojectCapture.devModsDir="${mods_directory}"
+28
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#!/usr/bin/env bash
set -euo pipefail
# Creates a disposable, local Hytale 0.5.9 server beside the repository. It
# never writes to the launcher installation or the project's tracked files.
project_root="$(CDPATH= cd -- "$(dirname -- "${BASH_SOURCE[0]}")/.." && pwd -P)"
runtime_root="${PROJECT_CAPTURE_DEV_SERVER:-$(CDPATH= cd -- "${project_root}/.." && pwd -P)/ProjectCapture-devserver}"
launcher_root="/Users/christianschindler/Library/Application Support/Hytale/install/release/package/game/latest"
server_source="${launcher_root}/Server/HytaleServer.jar"
assets_source="${launcher_root}/Assets.zip"
for source_path in "${server_source}" "${assets_source}"; do
[[ -f "${source_path}" && ! -L "${source_path}" ]] || {
printf 'Fehlende oder unsichere Hytale-Quelldatei: %s\n' "${source_path}" >&2
exit 1
}
done
[[ ! -e "${runtime_root}" && ! -L "${runtime_root}" ]] || {
printf 'Ziel existiert bereits; nichts wurde überschrieben: %s\n' "${runtime_root}" >&2
exit 1
}
mkdir -p "${runtime_root}/Server" "${runtime_root}/mods" "${runtime_root}/universe"
cp -- "${server_source}" "${runtime_root}/Server/HytaleServer.jar"
cp -- "${assets_source}" "${runtime_root}/Assets.zip"
printf 'Isolierte Hytale-0.5.9-Runtime angelegt: %s\n' "${runtime_root}"
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#!/usr/bin/env bash
set -euo pipefail
# Local-only multiplayer test runtime. Insecure authentication is deliberately
# restricted to loopback so two local clients can exercise shared state.
project_root="$(CDPATH= cd -- "$(dirname -- "${BASH_SOURCE[0]}")/.." && pwd -P)"
runtime_root="${PROJECT_CAPTURE_DEV_SERVER:-$(CDPATH= cd -- "${project_root}/.." && pwd -P)/ProjectCapture-devserver}"
server_directory="${runtime_root}/Server"
[[ -f "${server_directory}/HytaleServer.jar" && -f "${runtime_root}/Assets.zip" ]] || {
printf 'Isolierte Runtime fehlt; zuerst setup-isolated-dev-server.sh ausführen.\n' >&2
exit 1
}
cd "${server_directory}"
export HYTALE_DISABLE_UPDATES=true
exec java -Xmx4G -jar HytaleServer.jar \
--assets "${runtime_root}/Assets.zip" \
--mods "${runtime_root}/mods" \
--universe "${runtime_root}/universe" \
--auth-mode insecure \
--bind 127.0.0.1:5521 \
--disable-sentry