2.3 KiB
ProjectCapture
Unofficial, open-source and non-commercial Pokémon fan project for Hytale.
ProjectCapture is an independently developed, server-authoritative Pokémon creature mod and embedded asset pack for Hytale. It aims for the same kind of open fan-project model as Cobblemon while using entirely new ProjectCapture code and newly produced assets.
ProjectCapture is not affiliated with, endorsed by, sponsored by or approved by Nintendo, The Pokémon Company, Game Freak, Creatures Inc., Hypixel Studios or Hytale. Pokémon names, characters and related marks belong to their respective owners. The MPL-2.0 license covers only original ProjectCapture source code; it grants no rights to third-party properties.
Current goals
- deterministic, testable capture, battle, progression, breeding and trading engine;
- Hytale 0.5.9 adapter isolated from domain logic;
- twelve-form playable Pokémon slice;
- reproducible Blockbench/Hytale asset workflow controlled through a hardened local MCP bridge;
- explicit non-commercial, attribution and release-review safeguards.
Local development
Requirements are Java 25 and the checked-in Gradle wrapper. The build downloads the public Hytale server API from the official Hytale Maven repository but never commits proprietary server or game assets.
./gradlew check
./gradlew fanBuild
Isolierter Multiplayer-Testserver
Nach einer lokalen Hytale-0.5.9-Installation kann eine getrennte, nur lokal gebundene Test-Runtime angelegt werden. Sie kopiert Server und Assets neben das Repository, lässt Launcher-Daten unverändert und wird nie eingecheckt.
scripts/setup-isolated-dev-server.sh
scripts/install-mod-in-dev-server.sh
scripts/start-isolated-dev-server.sh
Der Testserver lauscht ausschließlich auf 127.0.0.1:5521 und nutzt dafür den
unsicheren lokalen Auth-Modus. Er ist weder für ein LAN noch für das Internet
geeignet. Zwei lokale Clients können damit den gemeinsamen, serverautoritativen
Mod-Status prüfen.
Public releases require a documented policy/rights review; the repository never bundles Hytale server JARs, Assets.zip, extracted base assets or secrets. See the fan-project policy, third-party notice and implementation plan.